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Old 01-01-2008, 08:56 PM
Fuzzy Necromancer Fuzzy Necromancer is offline
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Default Forever Young

Mangeur
Medium Monsterous Humanoid

Mangeurs are a human-like race with regenerative powers. They mostly look like normal humans, although their hair ranges in color from blond to sky blue. They tend to have slightly feral look and sharper, more leathal teeth but aside from that they can often blend in quite well.
In order to sustein their regenerative powers Mangeurs must eat as much as a full grown horse, and some of them are willing to resort to somewhat "unorthodox" methods to nourish themselves.
In order to regenerate a Mangeur's body is constantly producing growth hormones. As a result they tend to look behave like grossly exagerated teenagers. They are emotional and passionate but sometimes reckless and resentful of authority figures.
Mangeurs tend to be independant and chaotic, not caring much about what others think of them.
Mangeur racial traits
  • Regeneration 2(ex):Mangeurs take normal damage from fire, acid, force, and electricity. If a Mangeur loses a body part, the lost portion regrows in 1d4 days. The creature can reattach the severed member instantly by holding it to the stump. A manguer that loses its head, heart, or lungs must reattach it within 6 minutes. For each minute after the sixth without one or more of the above vital organs it must make a fort save dc:21 or die, with the dc increasing by 5 every minute. A manguer that goes without it's head for more than 12 minutes dies instantly, no save.
  • Increased metabolism(ex): In order to keep up their recuperative abilities mangeurs need a large amount of sustenance. They need to eat three times as much food as a normal human
  • +2con,+2cha,-2wis Mangeurs are charming and hardy but somewhat reckless and flighty.
  • Natural bite attack, 1d4 peircing damage, crit times 2. On a critical hit with the bite a manguer can rip off 1d8+1 ounces of flesh.
  • +2 racial bonus to diplomacy and bluff checks. Mangeurs seem friendly and trustworthy.
  • Unsyncronized Metabolism(ex):Ring of sunstenance and other items that allow a character to forgoe eating only takes has a partial effect on Mangeurs. Instead of removing the need for food completely, it reduces the amount they eat to a normal human rate. It takes two such items to allow a Mangeur to survive without food.
  • -3 racial penalty to saving throws verses emotion effects. Manguers experience emotional sensations with far greater intensity, making them harder to resist.
  • Rage Burst(ex): Once per day, a mangeur can enter a state of rage akin to that of a barbarian for 1d4 rounds.
  • Alignment: Usually Chaotic(any)
  • Favored Class:None
LA:+1
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