Demon Incubus

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Incubus, coloured aquatint, 1870

Like Succibi, Incubi share the mission of tempting mortals into evil. The ultimate goal of every incubus is to tempt its lover into embracing chaos and evil of his or her own free will.

From Wikipedia, the free encyclopedia

In Western medieval legend, an incubus (plural incubi) is a demon in male form supposed to lie upon sleepers, especially women, in order to have sexual intercourse with them. They are also believed to do this in order to spawn other incubi. The incubus drains energy from the woman on whom it performs sexual intercourse in order to sustain itself, and some sources indicate that it may be identified by its unnaturally cold penis. Religious tradition holds that repeated intercourse with such a spirit by either males or females (the female version of the incubus is called a succubus) may result in the deterioration of health, or even death.

Roleplaying

Originally Posted by

Boz of the En World forums.

On this Thread

Demon, Incubus
Medium Outsider
Hit Dice: 8d8+16 (52 hp)
Initiative: +2
Speed: 40 ft (8 squares), fly 60 ft (average)
Armor Class: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20
Base Attack/Grapple: +8/+13
Attack: Claw +14 melee (2d4+5 plus energy drain)
Full Attack: 2 claws +14 melee (2d4+5 plus energy drain)
Space/Reach: 5 ft/5 ft
Special Attacks: energy drain, spell-like abilities, summon tanar'ri
Special Qualities: damage reduction 10/cold iron or good, darkvision 90 ft, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 16, telepathy 100 ft, tongues
Saves: Fort +8, Ref +8, Will +8
Abilities: Str 20, Dex 15, Con 15, Int 10, Wis 14, Cha 21
Skills: Bluff +19, Concentration +9, Diplomacy +7, Disguise +13* (+15 acting), Escape Artist +9, Hide +10, Intimidate +16, Jump +9, Knowledge (any one) +8, Listen +18, Move Silently +9, Search +8, Spot +18, Use Rope +2 (+4 bindings), Survival +2 (+4 following tracks)
Feats: Persuasive, Power Attack, Weapon Focus (claws)

Environment: Infinite Layers of the Abyss
Organization: Solitary or pair (1 incubus and 1 succubus)
Challenge Rating: 8
Treasure: No coins; standard goods; standard items
Alignment: Always chaotic evil
Advancement: 9-16 HD (Medium)
Level Adjustment: +6

This creature is an exceptionally handsome man, with a large frame and chiseled features, dressed in finery. Though mostly human, he has small horns on the sides of his forehead, and a large pair of bat wings on his back, and his hands ends in sharp talons.

The incubus is the male counterpart to the tempting succubus. Incubi are far less common than succubi, but they sometimes pair up to add the physical might of the incubus to the succubus' magical power. Incubi like to travel to the Material Plane to tempt female mortals. Incubi and succubi do not mate to perpetuate their kind.

An incubus is 6-7 feet tall in its natural form and weighs about 175-200 pounds.

Incubi speak Abyssal, Celestial, and Draconic.

COMBAT
While a succubus is not normally a combatant, an incubus exists to fight. These deadly melee combatants make up for their lesser magical capabilities without needing to trick a victim into surrendering itself.

An incubus's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Energy Drain (Su): Living creatures hit by an incubus's claw attack gain one negative level. The DC is 19 for the Fortitude save to remove a negative level. The save DC is Charisma-based.

Spell-Like Abilities: At will – detect good, ethereal jaunt (self plus 50 pounds of objects only), greater teleport (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration). Caster level 8th. The save DCs are Charisma-based.

Summon Tanar'ri (Sp): Once per day, an incubus can attempt to summon 1 vrock with a 20% chance of success. This ability is the equivalent of a 3rd?-level spell.

Tongues (Su): An incubus has a permanent tongues ability (as the spell, caster level 12th). Incubi usually use verbal communication with mortals.

Skills: Incubi have a +8 racial bonus on Listen and Spot checks.

*While using his alter self ability, a incubus gains a +10 circumstance bonus on Disguise checks.

Originally found in Dragon Magazine #54 ("Dragon's Bestiary," October 1981, Craig Stenseth).


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