Control Water
This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
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Transmutation
[Water]
Level Clr 4, Drd
4, Sor/Wiz 6, Water
4
Components V, S, M/DF
Casting Time 1 standard action
Range Long (400 ft. + 40 ft./level)
Area Water in a volume of 10 ft./level by 10 ft./level by 2 ft./level
(S)
Duration 10 min./level (D)
Saving Throw None; see text
Spell Resistance No
Depending on the version you choose, the control water spell raises or lowers
water.
Lower Water This causes water or similar liquid to reduce its depth
by as much as 2 feet per caster level (to a minimum depth of 1 inch). The water
is lowered within a squarish depression whose sides are up to caster level x
10 feet long. In extremely large and deep bodies of water, such as a deep ocean,
the spell creates a whirlpool that sweeps ships and similar craft downward,
putting them at risk and rendering them unable to leave by normal movement for
the duration of the spell. When cast on water elementals and other water-based
creatures, this spell acts as a slow spell (Will negates). The spell has no
effect on other creatures.
Raise Water This causes water or similar liquid to rise in height, just
as the lower water version causes it to lower. Boats raised in this way slide
down the sides of the hump that the spell creates. If the area affected by the
spell includes riverbanks, a beach, or other land nearby, the water can spill
over onto dry land.
With either version, you may reduce one horizontal dimension by half and double
the other horizontal dimension.
Arcane Material Component: A drop of water (for raise water) or a pinch
of dust (for lower water).
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The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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