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0-Level Sorcerer/Wizard
Spells(Cantrips)
Abjur
Resistance Subject gains
+1 on saving throws.
Conj
Acid Splash Orb deals 1d3 acid
damage.
Div
Detect Poison Detects poison
in one creature or small object.
Detect Magic Detects spells
and magic items within 60 ft.
Read Magic Read scrolls and spellbooks.
Ench
Daze Humanoid creature of 4 HD or less
loses next action.
Evoc
Dancing Lights
Creates torches or other lights.
Flare Dazzles one creature (-1
on attack rolls).
Light Object shines like a torch.
Ray of Frost Ray deals 1d3
cold damage.
Illus
Ghost Sound Figment sounds.
Necro
Disrupt Undead
Deals 1d6 damage to one undead.
Touch of Fatigue Touch
attack fatigues target.
Trans
Mage Hand 5-pound telekinesis.
Mending Makes minor repairs on an object.
Message Whispered conversation at distance.
Open/Close Opens or closes small
or light things.
Univ
Arcane Mark Inscribes a personal
rune (visible or invisible).
Prestidigitation Performs
minor tricks.
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1st-Level Sorcerer/Wizard Spells
Abjur
Alarm Wards an area for 2 hours/level.
Endure Elements Exist comfortably
in hot or cold environments.
Hold Portal Holds door shut.
Protection from Chaos/Evil/Good/Law
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Shield Invisible disc gives +4 to AC,
blocks magic missiles.
Conj
Grease Makes 10-ft. square or one object
slippery.
Mage Armor Gives subject +4 armor
bonus.
Mount Summons riding horse for 2 hours/level.
Obscuring Mist Fog surrounds
you.
Summon Monster I Calls
extraplanar creature to fight for you.
Unseen Servant Invisible
force obeys your commands.
Div
Comprehend Languages
You understand all spoken and written languages.
Detect Secret Doors
Reveals hidden doors within 60 ft.
Detect Undead Reveals undead
within 60 ft.
Identify M Determines properties of
magic item.
True Strike +20 on your next
attack roll.
Ench
Charm Person Makes one person
your friend.
Hypnotism Fascinates 2d4 HD of creatures.
Sleep Puts 4 HD of creatures into magical
slumber.
Evoc
Burning Hands 1d4/level fire
damage (max 5d4).
Floating Disk Creates 3-ft.-diameter
horizontal disk that holds 100 lb./level.
Magic Missile 1d4+1 damage;
+1 missile per two levels above 1st (max 5).
Shocking Grasp Touch delivers
1d6/level electricity damage (max 5d6).
Illus
Color Spray Knocks unconscious,
blinds, and/or stuns weak creatures.
Disguise Self Changes your
appearance.
Magic Aura Alters object's magic
aura.
Silent Image Creates minor
illusion of your design.
Ventriloquism Throws voice for
1 min./level.
Necro
Cause Fear One creature of 5 HD or
less flees for 1d4 rounds.
Chill Touch One touch/level
deals 1d6 damage and possibly 1 Str damage.
Ray of Enfeeblement
Ray deals 1d6 +1 per two levels Str damage.
Trans
Animate Rope Makes a rope move
at your command.
Enlarge Person Humanoid creature
doubles in size.
Erase Mundane or magical writing vanishes.
Expeditious Retreat
Your speed increases by 30 ft.
Feather Fall Objects or creatures
fall slowly.
Jump Subject gets bonus on Jump checks.
Magic Weapon Weapon gains +1
bonus.
Reduce Person Humanoid creature
halves in size.
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2nd-Level
Sorcerer/Wizard Spells
Abjur
Arcane Lock M Magically locks
a portal or chest.
Obscure Object Masks object
against scrying.
Protection from Arrows
Subject immune to most ranged attacks.
Resist Energy Ignores first
10 (or more) points of damage/attack from specified energy type.
Conj
Acid Arrow Ranged touch attack;
2d4 damage for 1 round +1 round/three levels.
Fog Cloud Fog obscures vision.
Glitterdust Blinds creatures, outlines
invisible creatures.
Summon Monster II Calls
extraplanar creature to fight for you.
Summon Swarm Summons swarm
of bats, rats, or spiders.
Web Fills 20-ft.-radius spread with sticky
spiderwebs.
Div
Detect Thoughts Allows "listening"
to surface thoughts.
Locate Object Senses direction
toward object (specific or type).
See Invisibility Reveals
invisible creatures or objects.
Ench
Daze Monster Living creature
of 6 HD or less loses next action.
Hideous Laughter Subject
loses actions for 1 round/level.
Touch of Idiocy Subject
takes 1d6 points of Int, Wis, and Cha damage.
Evoc
Continual Flame M Makes a
permanent, heatless torch.
Darkness 20-ft. radius of supernatural
shadow.
Flaming Sphere Creates rolling
ball of fire, 2d6 damage, lasts 1 round/level.
Gust of Wind Blows away or
knocks down smaller creatures.
Scorching Ray Ranged touch
attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter Sonic vibration damages objects
or crystalline creatures.
Illus
Blur Attacks miss subject 20% of the time.
Hypnotic Pattern Fascinates
(2d4 + level) HD of creatures.
Invisibility Subject is invisible
for 1 min./level or until it attacks.
Magic Mouth M Speaks once when
triggered.
Minor Image As silent image,
plus some sound.
Mirror Image Creates decoy
duplicates of you (1d4 +1 per three levels, max 8).
Misdirection Misleads divinations
for one creature or object.
Phantom Trap M Makes item seem
trapped.
Necro
Blindness/Deafness Makes
subject blinded or deafened.
Command Undead Undead creature
obeys your commands.
False Life Gain 1d10 temporary
hp +1/level (max +10).
Ghoul Touch Paralyzes one subject,
which exudes stench
that makes those nearby sickened.
Scare Panics creatures of less than
6 HD.
Spectral Hand Creates disembodied
glowing hand to deliver touch attacks.
Trans
Alter Self Assume form of a similar
creature.
Bear's Endurance Subject
gains +4 to Con for 1 min./level.
Bull's Strength Subject
gains +4 to Str for 1 min./level.
Cat's Grace Subject gains +4 to
Dex for 1 min./level.
Darkvision See 60 ft. in total darkness.
Eagle's Splendor Subject
gains +4 to Cha for 1 min./level.
Fox's Cunning Subject gains
+4 Int for 1 min./level.
Knock Opens locked or magically sealed
door.
Levitate Subject moves up and down
at your direction.
Owl's Wisdom Subject gains +4
to Wis for 1 min./level.
Pyrotechnics Turns fire into blinding
light or choking smoke.
Rope Trick As many as eight creatures
hide in extradimensional space.
Spider Climb Grants ability
to walk on walls and ceilings.
Whispering Wind Sends a short
message 1 mile/level.
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3rd-Level Sorcerer/Wizard Spells
Abjur
Dispel Magic Cancels magical spells
and effects.
Explosive Runes Deals 6d6
damage when read.
Magic Circle against Chaos/Evil/Good/Law
As protection spells, but 10-ft. radius and 10 min./level.
Nondetection M Hides subject
from divination, scrying.
Protection from Energy
Absorb 12 points/level of damage from one kind of energy.
Conj
Phantom Steed Magic horse appears
for 1 hour/level.
Sepia Snake Sigil M Creates
text symbol that immobilizes reader.
Sleet Storm Hampers vision and
movement.
Stinking Cloud Nauseating
vapors, 1 round/level.
Summon Monster III
Calls extraplanar creature to fight for you.
Div
Arcane Sight Magical auras
become visible to you.
Clairaudience/Clairvoyance
Hear or see at a distance for 1 min./level.
Tongues Speak any language.
Ench
Deep Slumber Puts 10 HD of
creatures to sleep.
Heroism Gives +2 bonus on attack rolls,
saves, skill checks.
Hold Person Paralyzes one humanoid
for 1 round/level.
Rage Subjects gains +2 to Str and Con,
+1 on Will saves, -2 to AC.
Suggestion Compels subject to follow
stated course of action.
Evoc
Daylight 60-ft. radius of bright light.
Fireball 1d6 damage per level, 20-ft.
radius.
Lightning Bolt Electricity
deals 1d6/level damage.
Tiny Hut Creates shelter for ten
creatures.
Wind Wall Deflects arrows, smaller
creatures, and gases.
Illus
Displacement Attacks miss subject
50%.
Illusory Script M Only intended
reader can decipher.
Invisibility Sphere
Makes everyone within 10 ft. invisible.
Major Image As silent image,
plus sound, smell and thermal effects.
Necro
Gentle Repose Preserves one corpse.
Halt Undead Immobilizes undead
for 1 round/level.
Ray of Exhaustion Ray
makes subject exhausted.
Vampiric Touch Touch deals
1d6/two levels damage; caster gains damage as hp.
Trans
Blink You randomly vanish and reappear
for 1 round/level.
Flame Arrow Arrows deal +1d6
fire damage.
Fly Subject flies at speed of 60 ft.
Gaseous Form Subject becomes
insubstantial and can fly slowly.
Haste One creature/level moves faster,
+1 on attack rolls, AC, and Reflex saves.
Keen Edge Doubles normal weapon's
threat range.
Magic Weapon, Greater
+1/four levels (max +5).
Secret Page Changes one page
to hide its real content.
Shrink Item Object shrinks to
one-sixteenth size.
Slow One subject/level takes only one
action/round, -1 to AC, reflex saves, and attack rolls.
Water Breathing Subjects
can breathe underwater.
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4th-Level
Sorcerer/Wizard Spells
Abjur
Dimensional Anchor Bars
extradimensional movement.
Fire Trap M Opened object deals
1d4 damage +1/level.
Globe of Invulnerability,
Lesser Stops 1st- through 3rd-level spell effects.
Remove Curse Frees object or
person from curse.
Stoneskin M Ignore 10 points of
damage per attack.
Conj
Black Tentacles Tentacles grapple
all within 20 ft. spread.
Dimension Door Teleports you
short distance.
Minor Creation Creates one
cloth or wood object.
Secure Shelter Creates sturdy
cottage.
Solid Fog Blocks vision and slows
movement.
Summon Monster IV Calls
extraplanar creature to fight for you.
Div
Arcane Eye Invisible floating
eye moves 30 ft./round.
Detect Scrying Alerts you
of magical eavesdropping.
Locate Creature Indicates
direction to familiar creature.
Scrying F Spies on subject from a
distance.
Ench
Charm Monster Makes monster believe
it is your ally.
Confusion Subjects behave oddly
for 1 round/level.
Crushing Despair Subjects
take -2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser Commands subject
of 7 HD or less.
Evoc
Fire Shield Creatures attacking
you take fire damage; you're protected from heat or cold.
Ice Storm Hail deals 5d6 damage
in cylinder 40 ft. across.
Resilient Sphere Force
globe protects but traps one subject.
Shout Deafens all within cone and deals
5d6 sonic damage.
Wall of Fire Deals 2d4 fire
damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage
+1/level.
Wall of Ice Ice plane creates
wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Illus
Hallucinatory Terrain
Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall Wall, floor,
or ceiling looks real, but anything can pass through.
Invisibility, Greater
As invisibility, but subject can attack and stay invisible.
Phantasmal Killer Fearsome
illusion kills subject or deals 3d6 damage.
Rainbow Pattern Lights fascinate
24 HD of creatures.
Shadow Conjuration Mimics
conjuration below 4th level, but only 20% real.
Necro
Animate Dead M Creates undead
skeletons and zombies.
Bestow Curse -6 to an ability
score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Contagion Infects subject with chosen
disease.
Enervation Subject gains 1d4 negative
levels.
Fear Subjects within cone flee for 1
round/level.
Trans
Enlarge Person, Mass
Enlarges several creatures.
Mnemonic Enhancer F Wizard
only. Prepares extra spells or retains one just cast.
Polymorph Gives one willing subject
a new form.
Reduce Person, Mass
Reduces several creatures.
Stone Shape Sculpts stone into
any shape.
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5th-Level Sorcerer/Wizard
Spells
Abjur
Break Enchantment Frees
subjects from enchantments, alterations, curses, and petrification.
Dismissal Forces a creature to return
to native plane.
Mage's Private Sanctum
Prevents anyone from viewing or scrying an area for 24 hours.
Conj
Cloudkill Kills 3 HD or less; 4-6 HD
save or die, 6+ HD take Con damage.
Mage's Faithful Hound
Phantom dog can guard, attack.
Major Creation As minor creation,
plus stone and metal.
Planar Binding, Lesser
Traps extraplanar creature of 6 HD or less until it performs a task.
Secret Chest F Hides expensive
chest on Ethereal Plane; you retrieve it at will.
Summon Monster V Calls
extraplanar creature to fight for you.
Teleport Instantly transports you
as far as 100 miles/level.
Wall of Stone Creates a
stone wall that can be shaped.
Div
Contact Other Plane Lets
you ask question of extraplanar entity.
Prying Eyes 1d4 +1/level floating
eyes scout for you.
Telepathic Bond Link lets
allies communicate.
Ench
Dominate Person Controls humanoid
telepathically.
Feeblemind Subject's Int and Cha
drop to 1.
Hold Monster As hold person,
but any creature.
Mind Fog Subjects in fog get -10
to Wis and Will checks.
Symbol of Sleep M Triggered
rune puts nearby creatures into catatonic slumber.
Evoc
Cone of Cold 1d6/level cold
damage.
Interposing Hand Hand provides
cover against one opponent.
Sending Delivers short message anywhere,
instantly.
Wall of Force Wall is immune
to damage.
Illus
Dream Sends message to anyone sleeping.
False Vision M Fools scrying
with an illusion.
Mirage Arcana As hallucinatory
terrain, plus structures.
Nightmare Sends vision dealing
1d10 damage, fatigue.
Persistent Image As major
image, but no concentration required.
Seeming Changes appearance of one
person per two levels.
Shadow Evocation Mimics
evocation below 5th level, but only 20% real.
Necro
Blight Withers one plant or deals 1d6/level
damage to plant creature.
Magic Jar F Enables possession
of another creature.
Symbol of Pain M Triggered
rune wracks nearby creatures with pain.
Waves of Fatigue Several
targets become fatigued.
Trans
Animal Growth One animal/two
levels doubles in size.
Baleful Polymorph Transforms
subject into harmless animal.
Fabricate Transforms raw materials
into finished items.
Overland Flight You fly
at a speed of 40 ft. and can hustle over long distances.
Passwall Creates passage through
wood or stone wall.
Telekinesis Moves object, attacks
creature, or hurls object or creature.
Transmute Mud to Rock
Transforms two 10-ft. cubes per level.
Transmute Rock to Mud
Transforms two 10-ft. cubes per level.
Univ
Permanency X Makes certain spells permanent.
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6th-Level Sorcerer/Wizard
Spells
Abjur
Antimagic Field Negates magic
within 10 ft.
Dispel Magic, Greater
As dispel magic, but +20 on check.
Globe of Invulnerability
As lesser globe of invulnerability, plus 4th-level spell effects.
Guards and Wards Array
of magic effects protect area.
Repulsion Creatures can't approach
you.
Conj
Acid Fog Fog deals acid damage.
Planar Binding As lesser planar
binding, but up to 12 HD.
Summon Monster VI Calls
extraplanar creature to fight for you.
Wall of Iron M 30 hp/four
levels; can topple onto foes.
Div
Analyze Dweomer F Reveals
magical aspects of subject.
Legend Lore M F Lets you learn
tales about a person, place, or thing.
True Seeing M Lets you see all
things as they really are.
Ench
Geas/Quest As lesser geas, plus
it affects any creature.
Heroism, Greater Gives
+4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Suggestion, Mass As suggestion,
plus one subject/level.
Symbol of Persuasion M
Triggered rune charms nearby creatures.
Evoc
Chain Lightning 1d6/level damage;
1 secondary bolt/level each deals half damage.
Contingency F Sets trigger condition
for another spell.
Forceful Hand Hand pushes creatures
away.
Freezing Sphere Freezes
water or deals cold damage.
Illus
Mislead Turns you invisible and creates
illusory double.
Permanent Image Includes
sight, sound, and smell.
Programmed Image M As major
image, plus triggered by event.
Shadow Walk Step into shadow
to travel rapidly.
Veil Changes appearance of group of creatures.
Necro
Circle of Death M Kills 1d4/level
HD of creatures.
Create Undead M Creates ghouls,
ghasts, mummies, or mohrgs.
Eyebite Target becomes panicked, sickened,
and comatose.
Symbol of Fear M Triggered
rune panics nearby creatures.
Undeath to Death M Destroys
1d4/level HD of undead (max 20d4).
Trans
Bear's Endurance, Mass
As bear's endurance, affects one subject/level.
Bull's Strength, Mass
As bull's strength, affects one subject/ level.
Cat's Grace, Mass As cat's
grace, affects one subject/level.
Control Water Raises or lowers
bodies of water.
Disintegrate Makes one creature
or object vanish.
Eagle's Splendor, Mass
As eagle's splendor, affects one subject/level.
Flesh to Stone Turns subject
creature into statue.
Fox's Cunning, Mass As
fox's cunning, affects one subject/ level.
Mage's Lucubration Wizard
only. Recalls spell of 5th level or lower.
Move Earth Digs trenches and build
hills.
Owl's Wisdom, Mass As
owl's wisdom, affects one subject/ level.
Stone to Flesh Restores
petrified creature.
Transformation M You gain combat
bonuses.
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7th-Level Sorcerer/Wizard Spells
Abjur
Banishment Banishes 2 HD/level of
extraplanar creatures.
Sequester Subject is invisible to
sight and scrying; renders creature comatose.
Spell Turning Reflect 1d4+6
spell levels back at caster.
Conj
Instant Summons M Prepared
object appears in your hand.
Mage's Magnificent Mansion
F Door leads to extradimensional mansion.
Phase Door Creates an invisible
passage through wood or stone.
Plane Shift F As many as eight
subjects travel to another plane.
Summon Monster VII
Calls extraplanar creature to fight for you.
Teleport, Greater As
teleport, but no range limit and no off-target arrival.
Teleport Object As teleport,
but affects a touched object.
Div
Arcane Sight, Greater
As arcane sight, but also reveals magic effects on creatures and objects.
Scrying, Greater As scrying,
but faster and longer.
Vision M X As legend lore, but quicker
and strenuous.
Ench
Hold Person, Mass As hold
person, but all within 30 ft.
Insanity Subject suffers continuous
confusion.
Power Word Blind Blinds
creature with 200 hp or less.
Symbol of Stunning M
Triggered rune stuns nearby creatures.
Evoc
Delayed Blast Fireball
1d6/level fire damage; you can postpone blast for 5 rounds.
Forcecage M Cube or cage of force
imprisons all inside.
Grasping Hand Hand provides
cover, pushes, or grapples.
Mage's Sword F Floating magic
blade strikes opponents.
Prismatic Spray Rays hit
subjects with variety of effects.
Illus
Invisibility, Mass As invisibility,
but affects all in range.
Project Image Illusory double
can talk and cast spells.
Shadow Conjuration,
Greater As shadow conjuration, but up to 6th level and 60% real.
Simulacrum M X Creates partially
real double of a creature.
Necro
Control Undead Undead don't attack
you while under your command.
Finger of Death Kills one
subject.
Symbol of Weakness M
Triggered rune weakens nearby creatures.
Waves of Exhaustion
Several targets become exhausted.
Trans
Control Weather Changes weather
in local area.
Ethereal Jaunt You become
ethereal for 1 round/level.
Reverse Gravity Objects
and creatures fall upward.
Statue Subject can become a statue
at will.
Univ
Limited Wish X Alters reality-within
spell limits.
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8th-Level Sorcerer/Wizard
Spells
Abjur
Dimensional Lock Teleportation
and interplanar travel blocked for one day/level.
Mind Blank Subject is immune
to mental/emotional magic and scrying.
Prismatic Wall Wall's colors
have array of effects.
Protection from Spells M
F Confers +8 resistance bonus.
Conj
Incendiary Cloud Cloud deals
4d6 fire damage/round.
Maze Traps subject in extradimensional
maze.
Planar Binding, Greater
As lesser planar binding, but up to 18 HD.
Summon Monster VIII
Calls extraplanar creature to fight for you.
Trap the Soul M F Imprisons
subject within gem.
Div
Discern Location Reveals exact
location of creature or object.
Moment of Prescience
You gain insight bonus on single attack roll, check, or save.
Prying Eyes, Greater
As prying eyes, but eyes have true seeing.
Ench
Antipathy Object or location affected
by spell repels certain creatures.
Binding M Utilizes an array of techniques
to imprison a creature.
Charm Monster, Mass
As charm monster, but all within 30 ft.
Demand As sending, plus you can send
suggestion.
Irresistible Dance Forces
subject to dance.
Power Word Stun Stuns
creature with 150 hp or less.
Symbol of Insanity M
Triggered rune renders nearby creatures insane.
Sympathy F Object or location attracts
certain creatures.
Evoc
Clenched Fist Large hand provides
cover, pushes, or attacks your foes.
Polar Ray Ranged touch attack
deals 1d6/level cold damage.
Shout, Greater Devastating
yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sunburst Blinds all within 10 ft.,
deals 6d6 damage.
Illus
Scintillating Pattern
Twisting colors confuse, stun, or render unconscious.
Screen Illusion hides area from vision,
scrying.
Shadow Evocation, Greater
As shadow evocation, but up to 7th level and 60% real.
Telekinetic Sphere As
resilient sphere, but you move sphere telekinetically.
Necro
Clone M F Duplicate awakens when original
dies.
Create Greater Undead M
Create shadows, wraiths, spectres, or devourers.
Horrid Wilting Deals 1d6/level
damage within 30 ft.
Symbol of Death M Triggered
rune slays nearby creatures.
Trans
Iron Body Your body becomes living
iron.
Polymorph Any Object
Changes any subject into anything else.
Temporal Stasis M Puts subject
into suspended animation.
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9th-Level Sorcerer/Wizard
Spells
Abjur
Freedom
Releases creature from imprisonment.
Imprisonment Entombs subject
beneath the earth.
Mage's Disjunction Dispels
magic, disenchants magic items.
Prismatic Sphere As prismatic
wall, but surrounds on all sides.
Conj
Gate X Connects two planes for travel or
summoning.
Refuge M Alters item to transport its
possessor to you.
Summon Monster IX Calls
extraplanar creature to fight for you.
Teleportation Circle M Circle
teleports any creature inside to designated spot.
Div
Foresight "Sixth sense" warns
of impending danger.
Ench
Dominate Monster As dominate
person, but any creature.
Hold Monster, Mass As
hold monster, but all within 30 ft.
Power Word Kill Kills
one creature with 100 hp or less.
Evoc
Crushing Hand Large hand provides
cover, pushes, or crushes your foes.
Meteor Swarm Four exploding
spheres each deal 6d6 fire damage.
Illus
Shades As shadow conjuration, but up to
8th level and 80% real.
Weird As phantasmal killer, but affects
all within 30 ft.
Necro
Astral Projection M Projects
you and companions onto Astral Plane.
Energy Drain Subject gains
2d4 negative levels.
Soul Bind F Traps newly dead soul
to prevent resurrection.
Wail of the Banshee
Kills one creature/level.
Trans
Etherealness Travel to Ethereal
Plane with companions.
Shapechange F Transforms you into
any creature, and change forms once per round.
Time Stop You act freely for 1d4+1
rounds.
Univ
Wish X As limited wish, but with fewer limits.
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The Worlds of Mankind is owned and created by Mark John Goodwin
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and are used according to the terms of the d20 System License version 6.0.
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