Starting Occupation
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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A hero may
hold other jobs as his or her career unfolds, but the benefits of a starting
occupation are only applied once, at the time of character creation.
Many starting occupations have a prerequisite that the character must meet to
qualify for the occupation. Each occupation provides a number of additional
permanent class skills that the character can select from a list of choices.
Once selected, a permanent class skill is always considered to be a class skill
for the character. If the skill selected is already a class skill for the character,
he or she also gains a one-time competence bonus for that skill.
Some starting occupations provide a Reputation bonus or a bonus feat (in addition
to the two feats a 1st-level character already receives). A character still
must meet any prerequisites for these bonus feats. Finally, a starting occupation
increases the character's Wealth bonus.
Choose one occupation from the available selections and apply the benefits to
the character as noted in the occupation's description.
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Academic
Academics include librarians,
archaeologists, scholars, professors, teachers, and other education professionals.
Prerequisite Age
23+.
Skills Choose three
of the following skills as permanent class skills. If a skill the character
selects is already a class skill, he or she receives a +1 competence bonus on
checks using that skill.
Computer Use, Craft (writing), Decipher Script, Gather Information, Knowledge
(arcane lore, art, behavioral sciences, business, civics, current events, earth
and life sciences, history, physical sciences, popular culture, tactics, technology,
or theology and philosophy), Research, or add a new Read/Write Language or a
new Speak Language.
Wealth Bonus Increase +3.
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Adventurer
Adventurers include professional
daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts,
field scientists, thrill-seekers, and others called to face danger for a variety
of reasons.
Prerequisite Age
15+.
Skills Choose two
of the following skills as permanent class skills. If a skill the character
selects is already a class skill, he or she receives a +1 competence bonus on
checks using that skill. Bluff, Climb, Demolitions, Disable Device, Drive, Escape
Artist, Intimidate, Jump, Knowledge (arcane lore, streetwise, tactics, or technology),
Move Silently, Pilot, Ride, Spot, Survival, Swim, Treat Injury.
Bonus Feat: Select
one of the following: Archaic Weapons Proficiency, Brawl, or Personal Firearms
Proficiency.
Wealth Bonus Increase: +1.
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Athlete
Athletes include amateur
athletes of Olympic quality and professional athletes of all types, including
gymnasts, weight trainers, wrestlers, boxers, martial artists, swimmers, skaters,
and those who engage in any type of competitive sport.
Prerequisite: Strength
13 or Dexterity 13.
Skills: Choose three
of the following skills as permanent class skills. If a skill the character
selects is already a class skill, he or she receives a +1 competence bonus on
checks using that skill. Balance, Climb, Drive, Jump, Ride, Swim, Tumble.
Bonus Feat: Select
either Archaic Weapons Proficiency or Brawl.
Wealth Bonus Increase: +1.
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Blue
Collar
Blue collar occupations
include factory work, food service jobs, construction, service industry jobs,
taxi drivers, postal workers, and other jobs that are usually not considered
to be desk jobs.
Prerequisite: Age
18+.
Skills: Choose three
of the following skills as permanent class skills. If a skill the character
selects is already a class skill, he or she receives a +1 competence bonus on
checks using that skill. Craft (electronic, mechanical, or structural), Climb,
Drive, Handle Animal, Intimidate, Repair, Ride.
Wealth Bonus Increase: +2.
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Celebrity
A celebrity is anyone who,
for whatever reason, has been thrust into the spotlight of the public eye. Actors,
entertainers of all types, newscasters, radio and television personalities,
and more fall under this starting occupation.
Prerequisite: Age
15+.
Skills: Choose one
of the following skills as permanent class skills. If a skill the character
selects is already a class skill, he or she receives a +1 competence bonus on
checks using that skill. Bluff, Craft (visual art or writing), Diplomacy, Disguise,
Perform (act, dance, keyboards, percussion instruments, sing, stand-up, stringed
instruments, or wind instruments).
Reputation Bonus Increase:
+1.
Wealth Bonus Increase: +4.
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Creative
The creative starting occupation
covers artists of all types who fan their creative spark into a career. Illustrators,
copywriters, cartoonists, graphic artists, novelists, magazine columnists, actors,
sculptors, game designers, musicians, screenwriters, photographers, and web
designers all fall under this occupation.
Prerequisite: Age 15+.
Skills: Choose three of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Bluff, Computer Use, Craft
(visual art or writing), Disguise, Forgery, Knowledge (arcane lore or art),
Perform (act, dance, keyboards, percussion instruments, sing, stand-up, stringed
instruments, or wind instruments), Spot.
Wealth Bonus Increase: +2.
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Criminal
This illicit starting occupation
reveals a background from the wrong side of the law. This occupation includes
con artists, burglars, thieves, crime family soldiers, gang members, bank robbers,
and other types of career criminals.
Prerequisite: Age 15+.
Skills: Choose two of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Disable Device, Disguise,
Forgery, Gamble, Hide, Knowledge (streetwise), Move Silently, Sleight of Hand.
Bonus Feat: Select either Brawl or Personal Firearms Proficiency.
Wealth Bonus Increase: +1.
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Dilettante
Dilettantes usually get
their wealth from family holdings and trust funds. The typical dilettante has
no job, few responsibilities, and at least one driving passion that occupies
his or her day. That passion might be a charity or philanthropic foundation,
an ideal or cause worth fighting for, or a lust for living a fun and carefree
existence.
Prerequisite: Age 18+.
Skills: Choose one of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Gamble, Intimidate, Knowledge
(current events or popular culture), Ride, or add a new Speak Language.
Reputation Bonus Increase: +1.
Wealth Bonus Increase: +6.
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Doctor
A doctor can be a physician (general practitioner or specialist), a surgeon,
or a psychiatrist.
Prerequisite: Age 25+.
Skills: Choose two of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Craft (pharmaceutical), Computer
Use, Knowledge (behavioral sciences, earth and life sciences, or technology),
Search, Treat Injury.
Wealth Bonus Increase: +4.
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Emergency Services
Rescue workers, firefighters, paramedics, hazardous material handlers, and emergency
medical technicians fall under this category.
Prerequisite: Age 18+.
Skills: Choose two of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Balance, Climb, Computer Use,
Drive, Jump, Knowledge (behavioral sciences, earth and life sciences, or technology),
Search, Treat Injury, Swim.
Wealth Bonus Increase: +2.
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Entrepreneur
Entrepreneurs have an obsession about being their own boss. They believe in
themselves, have an abundance of confidence, and the ability to acquire the
funds necessary to bankroll their newest moneymaking venture. These small to
large business owners have a knack for putting together business plans, gathering
resources, and getting a new venture off the ground. They rarely want to stick
around after the launch, however, as they prefer to put their energies into
the next big thing.
Prerequisite: Age 18+.
Skills: Choose two of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Bluff, Diplomacy, Gamble,
Knowledge (business, current events, or technology).
Reputation Bonus Increase: +1.
Wealth Bonus Increase: +4.
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Investigative
There are a number of jobs that fit within this occupation, including investigative
reporters, photojournalists, private investigators, police detectives, criminologists,
criminal profilers, espionage agents, and others who use their skills to gather
evidence and analyze clues.
Prerequisite: Age 23+.
Skills: Choose two of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Computer Use, Craft (visual
art or writing), Decipher Script, Forgery, Gather Information, Investigate,
Knowledge (behavioral sciences, civics, earth and life sciences, or streetwise),
Research, Search, Sense Motive.
Bonus Feat: Select either Brawl or Personal Firearms Proficiency.
Wealth Bonus Increase: +2.
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Law Enforcement
Law enforcement personnel include uniformed police, state troopers, federal
police, federal agents, SWAT team members, and military police.
Prerequisite: Age 20+.
Skills: Choose two of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Diplomacy, Drive, Gather Information,
Intimidate, Knowledge (civics, earth and life sciences, streetwise, or tactics),
Listen.
Bonus Feat: Select one of the following: Combat Martial Arts, Armor Proficiency
(light), or Personal Firearms Proficiency.
Wealth Bonus Increase: +1.
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Military
Military covers any of the branches of the armed forces, including army, navy,
air force, and marines, as well as the various elite training units such as
Seals, Rangers, and Special Forces.
Prerequisite: Age 18+.
Skills: Choose two of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Climb, Demolitions, Drive,
Hide, Knowledge (tactics), Move Silently, Navigate, Pilot, Survival, Swim.
Bonus Feat: Select one of the following: Brawl, Combat Martial Arts,
Armor Proficiency (light), or Personal Firearms Proficiency.
Wealth Bonus Increase: +1.
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Religious
Ordained clergy of all persuasions, as well as theological scholars and experts
on religious studies fall within the scope of this starting occupation.
Prerequisite: Age 23+.
Skills: Choose three of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Decipher Script, Knowledge
(arcane lore, art, behavioral sciences, history, streetwise, or theology and
philosophy), Listen, Sense Motive.
Wealth Bonus Increase: +2.
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Rural
Farm workers, hunters, and others who make a living in rural communities fall
under this category.
Prerequisite: Age 15+.
Skills: Choose two of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Balance, Climb, Drive, Handle
Animal, Repair, Ride, Survival, Swim.
Bonus Feat: Select either Brawl or Personal Firearms Proficiency.
Wealth Bonus Increase: +1.
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Student
A student can be in high school, college, or graduate school. He or she could
be in a seminary, a military school, or a private institution. A college-age
student should also pick a major field of study.
Prerequisite: Age 15+.
Skills: Choose three of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Computer Use, Knowledge (arcane
lore, art, behavioral sciences, business, civics, current events, earth and
life sciences, history, physical sciences, popular culture, technology, or theology
and philosophy), Perform (act, dance, keyboards, percussion instruments, sing,
stand-up, stringed instruments, or wind instruments), Research.
Wealth Bonus Increase: +1.
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Technician
Scientists and engineers of all types fit within the scope of this starting
occupation.
Prerequisite: Age 23+.
Skills: Choose three of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Computer Use, Craft (chemical,
electronic, mechanical, or structural), Knowledge (business, earth and life
sciences, physical sciences, or technology), Repair, Research.
Wealth Bonus Increase: +3.
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White Collar
Office workers and desk jockeys, lawyers, accountants, insurance agents, bank
personnel, financial advisors, tax preparers, clerks, sales personnel, real
estate agents, and a variety of mid-level managers fall within the scope of
this starting occupation.
Prerequisite: Age 23+.
Skills: Choose two of the following skills as permanent class skills.
If a skill the character selects is already a class skill, he or she receives
a +1 competence bonus on checks using that skill. Computer Use, Diplomacy, Knowledge
(art, business, civics, earth and life sciences, history, physical sciences,
or technology), Research.
Wealth Bonus Increase: +3.
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The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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